Final
1st, GGA was great. We won 2 prices and got to show our game at the GDC in Germany! (Freaking great)
This link will get you to the GGA. Enjoy :)
http://www.gotlandgameawards.se/gga09/
Teaser
Warning!
Before you scroll down I want to warn sensitive people. It will contain extreme material!
Never work alone you may get hurt!
Once again, never work again. You might get hurt!
Sawdust
There is only one week to go until GGA.
but
people still got time for surprises
¨
Walkabout gave us a sweet sawdust smiley
We gave them a town
Player 3-4 incoming!
Good job Ted :)
Its alive!
First of all, we got a place to build our machines in! It's so awesome.
Day 3: 15:11 This is the monster box
We are such a good team :)
Masterminds week (Last week: 4-10 May)
This week has been a great week because our great masterminds Ted and Philippe made some big improvements in the code. We have a fake 3d engine! Woohoo
Philippe also got the answer from Don that we will get a 26 inch screen!
All this did happen the one and only day Joakim was home. He was sick, lying in his bed feeling really bad (he had the manly version of a cold). Thoughts about him not showing up anymore might be a great thing for the project?
Working with your presentation!
Recently we have had some very interesting, scary, useful and important presentations. The first one was a pitch/selling/how far have we come, how much money we will get for our project kind of presentation that Don was observing. It went, well...It could have gone better but we all learned some important things to think of when doing a presentation.
Joakim did also meet Johan Svahn (onemanproductions.se) at a lecture. He will be in the jury at GGA and one of the members to judge the "best presentation" awards. He gave us many tips how to work with PowerPoint and at the end of the lecture we had a workshop. At the workshop we worked in the project groups (of course Joakim was all alone, but strong as he is he manage very well though he was very sick) where we made a very short presentation with only 5 slides and on top of that we got filmed!
It's a very good method but GOD it's horrible to watch yourself afterwards! :)
I did learn that it is easy to do a presentation but very hard to do a good one.
//Joakim - Producer
Another week has past (2 weeks ago)
//Joakim - Producer
This week has been very interesting from many aspects. First of all we had to sort out our artifacts. We spent two days of workshop where we got through all our artifacts to see if they were at the right place and if something was missing.
It's really hard to say how we are doing right now. We have all worked very hard and we made great progress but it's our first real big project and we want to have a good product at the end of the deadline. We will present this at GGA (Gotland Game Awards) in the 2nd-3rd June and by then we want to have an awesome game.
We are all a little stressed right now because we haven't started building the arcade machine yet. The school doesn't have any place to let us build it in. We'll hope to begin the building in the middle of next week.
Surprise day
The members had no clue what would happen the 23rd of April. The only thing they knew was that Joakim said they had to be there.
Morning exercise with Joakim and Rick Astley of course!
After the exercise Joakim had bought breakfast for everyone!
Ted fixed a gaming corner where we can sit and test our game
Logotype
This is ment to be a placeholder but damn, its nice :)
Same thing about this one. It's the name of our group
-Progress report-
I think it's time to give you guys a progress report on how things are going both in game and with the whole building the console.
We start ingame.
Under the last 3-4 weeks we have done some major progress with deciding what artifacts (an artifact is one part of the game ex. the avatar) we are having and how they will work. We can now start produce those and implement them into the game. After we have done all the basic artifacts we can see what will boost the game and go on from there.
We have also decided how things will move on the screen. It's a step in the right direction at least. I won't tell too much, you will have to see it when it's done : )
Well let's see some before and after pictures!!This was our first placeholder
Ingame and Start screen
If you can't see an improvement then...well it is better : )
You won't see all awesome effects until you play the game, for that I'm sorry.
The console then: Well, that is sure our biggest problem maker for the moment. We need to get going with the building of it but it's really hard to construct a whole machine when you haven't done it before. We need to know if we are able to get a 21 inch screen (we really would need that or more 3:4) or else we have to rethink the whole construction of the console and we don't have that time!
Well that's it. I will gladly update you on our progress but I have to work now.
Joakim - Producer
Ernest Adams has returned
Today was the day we have prepared for the last days, the meeting with Ernest Adams. Ernest it the one who writes our literature and comes to Sweden once in a while to do workshops and lectures. The workshops and lectures are always very interesting and you would be stupid not to participate in one if you had the chance :)
So, the meeting we thought would be a nice little chat where we got some feedback on the things we made. We were very wrong. Instead they had prepared a projector so we could do our presentation in front of them. Thank god we did a PowerPoint presentation yesterday. The whole "chat" thing turned out to be a 30minutes pitch where we tried to make Ernest understand our game concept. Philippe made the talking and he made it well, god job Phil! The other members in the group did some input, the whole thing went pretty smooth.
The Crew
This is Joakim. He is the producer and the one trying to get this blog running
Philippe "the one and only". He might look bad as but deep down he is a quite nice guy
Ted the good looking one. The only real programmer in the group
Sara. Yes she is a girl, and the only girl in this group. The only reason I don't write any of her good qualities is because she has so many
Lars the coffee-drinker. He is really good at drinking coffee and 2d of course :)
Well, this is Fredrik
Kristoffer is the only one with a cool surname, its Printz!
Problems are to be solved
This week we have had some technical problems. Joakim and Ted went to the store to buy food, we got back and was about use the microwave. After Ted heated his pasta chicken mix Joakim was about to fix his. He put the food into the microwave and set the timer to 8min, enough to get some sweet heated food. The time went on, Ted finished his food. Joakim waited frantic but his food never got any warmer. After about 15 minutes he asked Ted why the microwave didn't heat his food as fast as Ted did. The microwave did spin, it did sounds and it even had a light inside. Joakim thought everything went smooth but no. You had to push the "make the machine work as it should" butto, (Its nearly invisible) Doh!
After a while when Joakim had calmed down, Lars and Ted freaked out. What could possibly be worse than see your food but you can't eat it?
Well. The coffee was empty. Well, I must admit, you can't work if your fellow colleagues don't get their daily coffee. We had to do something. We collected all money we had for coffee so somebody could run and get some.
Mission completed: New coffee returned.